Iron
Structure & early construction
Alpha Verse · Persistent browser strategy
Start with one remote settlement. Mine six raw materials, manufacture seven components, build infrastructure, research technology, and prepare fleets for missions across the Alpha Verse. Ambition remains largely unregulated.
The core game loop
Extract raw materials, manufacture the components your plan requires, and reinvest the result. What you build now determines which options become available next.
Assign workers to the raw materials your production plan needs.
Convert raw stock into specialized components using predictable recipes.
Expand infrastructure and unlock technologies that change your available options.
Launch missions, defend settlements, and trade surplus stock with other players.
Use new intelligence, resources, and capacity to prepare your next move.
Six inputs · Seven useful outputs
Extract six raw materials, then convert them into seven components with defined recipes. Every batch should have a job before the Manufacturing Plant starts making expensive suggestions.
Structure & early construction
Advanced hulls & armor
Composites & light structures
Electronics & automation
Propulsion & industrial fuel
Reactors & strategic projects
Manufacturing Plant
Choose a component, commit the required stock, and queue production. Upgrading the Manufacturing Plant reduces production time; the recipe and result remain predictable.
Buildings and large structures
Survivability and defense
Guidance and automation
Mobile, energy-heavy systems
Mobility and exploration
Capital projects and late tech
Offense and armed defenses
One economy · Connected systems
Infrastructure increases capacity. Research unlocks new capabilities. Fleets, markets, and diplomacy turn production into influence across a universe where travel takes time and fuel.
Inspect the neighborhood, coordinate missions, and choose which destinations deserve attention.
Navigate 62 technologies that unlock capabilities and improve efficiency across connected systems.
Build six spacecraft roles—from Scouts to Colony Ships—and assign each fleet a clear objective.
Welcome uninvited guests with Turrets, Drones, and Orbitals. Hospitality has limits.
List surplus stock, buy what production lacks, and respond to player-driven prices.
Negotiate treaties that formalize cooperation, obligations, and strategic limits.
Seven civilizations · Seven origins
Your civilization determines compatible worlds and currency, and makes small adjustments to spacecraft cargo capacity and velocity. Its history provides cultural context; your production, alliances, fleets, and expansion are shaped by the decisions you make afterward.
Origin 01
Terrelians
Origin 02
Hydrolexians
Origin 03
Starlites
Origin 04
Vultronites
Origin 05
Oxyonians
Origin 06
Nebuloids
Origin 07
Cryxonites
Origin selected · Strategy undecided
Compare compatible worlds, currencies, spacecraft modifiers, and histories before you establish your first settlement.
Rankings update every 15 minutes
Compare the current overall, economy, and military leaders. Rankings are snapshots; production queues and fleet movements have a habit of changing the order.
Fresh from the game’s 15-minute ranking cycleCommanders with the strongest combined ranking across current systems.
Lux
112
Overall points
Zarius
6
Overall points
PalePinkPrince
3
Overall points
Commanders leading through production, resources, and infrastructure.
Lux
196
Economy points
Zarius
12
Economy points
PalePinkPrince
7
Economy points
Commanders with the strongest current military ranking.
Lux
11
Military points
joaomorais_old
0
Military points
rockwood
0
Military points
The map is not decorative
Coordinates stay put. Deposits run out. Fleets need time and fuel. Every destination is a commitment—so scout the unknown, plan the journey, and try not to arrive heroically unprepared.
One settlement · One first mission
Five deliberate moves turn bare ground into a Scout with somewhere bold to go.
Put workers on Iron, Carbon, and Silicon to supply early production.
Increase storage capacity before the next production batch completes.
Build the Manufacturing Plant and queue Structural Frames and Control Circuits.
Use those components for infrastructure and the prerequisites that unlock a Shipyard.
Build a Scout, choose a mission and destination, then review the result.
Your first settlement starts here
Create your commander, start a settlement, and begin building the production chain behind your first mission.
Browser-based · No download · Persistent player-shaped universe