Iron
Structure & early construction
Alpha universe · Persistent browser strategy
One remote settlement. Six raw materials. A mildly unreasonable amount of ambition. Mine, manufacture, and turn one lonely outpost into a civilization the cosmos cannot ignore.
The grand cosmic flywheel
Everything turns on one deliciously dangerous question: what should you manufacture now—and what glorious problem will it solve next?
Put workers on the right rocks before your storage starts judging you.
Turn raw stock into specialized parts with recipes you can plan around.
Raise infrastructure, unlock technology, and make yesterday’s limits obsolete.
Launch missions, defend your settlements, trade the surplus, and stretch the map.
Return with data, profit, or a heroic new problem—then build the answer.
Rocks, but make them destiny
Six honest-to-cosmos raw materials become seven purposeful components. No mystery sludge, no inventory confetti—every haul is the beginning of something magnificent.
Structure & early construction
Advanced hulls & armour
Composites & light structures
Electronics & automation
Propulsion & industrial fuel
Reactors & strategic projects
Manufacturing Plant
Choose a batch, commit the stock, and upgrade the plant to make time itself slightly more cooperative. Production is deterministic; your cleverness is the wild variable.
Buildings and large structures
Survivability and defense
Guidance and automation
Mobile, energy-heavy systems
Mobility and exploration
Capital projects and late tech
Offense and armed defenses
One economy · Countless schemes
Infrastructure opens doors. Research removes the hinges. Fleets, markets, and diplomacy turn production into influence across a universe where distance is real and shortcuts are suspicious.
Read the neighbourhood, coordinate missions, and decide which distant rock deserves your flag next.
Navigate 41 technologies that unlock roles, sharpen efficiency, and make impossible plans inconveniently possible.
Build six spacecraft roles—from nimble Scouts to world-founding Colony Ships—and give them somewhere important to be.
Welcome uninvited guests with Turrets, Drones, and Orbitals. Hospitality has limits.
Turn “too much of this” into exactly enough of that while the market invents fresh opportunities.
Make allies, formalize promises, and discover whether “mutual interests” can survive deep space.
Seven origins · One spectacularly large neighbourhood
Your race gives you compatible worlds, a currency, and a place to begin. What follows—your economy, alliances, fleets, triumphs, and highly educational mistakes—is entirely yours.
Origin 01
Terrelians
Origin 02
Hydrolexians
Origin 03
Starlites
Origin 04
Vultronites
Origin 05
Oxyonians
Origin 06
Nebuloids
Origin 07
Cryxonites
Origin story: selected · Destiny: pending
Meet all seven contenders in the Field Manual, then give one of them an empire worth remembering.
Legends, currently in progress
Glory comes in several flavours: balanced power, industrial brilliance, and fleets with a persuasive number of weapons. These commanders currently lead the way.
Fresh from the game’s 15-minute ranking cycleThe commanders making every kind of power look suspiciously easy.
Lux
11
Overall points
Zarius
5
Overall points
joaomorais_old
2
Overall points
The civilizations proving that spreadsheets can, in fact, be epic.
Lux
21
Economy points
Zarius
10
Economy points
joaomorais_old
5
Economy points
The commanders whose fleets have entered the chat.
joaomorais_old
0
Military points
rockwood
0
Military points
v_tyan
0
Military points
The map is not decorative
Coordinates stay put. Deposits run out. Fleets need time and fuel. Every destination is a commitment—so scout the unknown, plan the journey, and try not to arrive heroically unprepared.
One small outpost · One very large idea
Five deliberate moves turn bare ground into a Scout with somewhere bold to go.
Put workers on iron, carbon, and silicon. Rocks rarely mine themselves.
Make room for the production run that changes everything.
Raise the plant and queue your first Frames and Circuits.
Turn those parts into infrastructure, research, and one beautiful Shipyard.
Build a Scout, pick a mission, and discover what the report has to say.
The cosmos left the porch light on
Pick your people, settle a world, and make the tiny first decision that becomes an enormous story.
Browser-based · No download · Universe mildly unsupervised