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Alpha universe · Persistent browser strategy

Build the machine.
Command the
cosmos.

One remote settlement. Six raw materials. A mildly unreasonable amount of ambition. Mine, manufacture, and turn one lonely outpost into a civilization the cosmos cannot ignore.

  • No download. Just destiny.
  • Plot at your own pace
  • Economy shaped by players
06mineable resources
07manufactured components
11settlement buildings
07fleet mission types

The grand cosmic flywheel

Every smart move creates the next one.

Everything turns on one deliciously dangerous question: what should you manufacture now—and what glorious problem will it solve next?

  1. 01
    Extract

    Mine

    Put workers on the right rocks before your storage starts judging you.

  2. 02
    Prepare

    Manufacture

    Turn raw stock into specialized parts with recipes you can plan around.

  3. 03
    Advance

    Build or research

    Raise infrastructure, unlock technology, and make yesterday’s limits obsolete.

  4. 04
    Act

    Deploy

    Launch missions, defend your settlements, trade the surplus, and stretch the map.

  5. 05
    Adapt

    Reinvest

    Return with data, profit, or a heroic new problem—then build the answer.

Rocks, but make them destiny

Mine the ordinary. Manufacture the extraordinary.

Six honest-to-cosmos raw materials become seven purposeful components. No mystery sludge, no inventory confetti—every haul is the beginning of something magnificent.

Stage 01

Raw materials

6

Iron

Structure & early construction

Titanium

Advanced hulls & armour

Carbon

Composites & light structures

Silicon

Electronics & automation

Hydrogen

Propulsion & industrial fuel

Plutonium

Reactors & strategic projects

The Manufacturing Plant Manufacturing Plant
Stage 02 · Apply unreasonable engineering

Every ambition needs a parts list.

Choose a batch, commit the stock, and upgrade the plant to make time itself slightly more cooperative. Production is deterministic; your cleverness is the wild variable.

Control Circuits
50 Silicon 30 Iron
Stage 03

Manufactured components

7

Structural Frames

Buildings and large structures

Armor Plating

Survivability and defense

Control Circuits

Guidance and automation

Fuel Cells

Mobile, energy-heavy systems

Drive Cores

Mobility and exploration

Reactor Cores

Capital projects and late tech

Weapon Assemblies

Offense and armed defenses

Your components grow up to become
Buildings
Research
Spacecraft
Defenses

One economy · Countless schemes

Your settlement is a machine. You are the ambitious engineer.

Infrastructure opens doors. Research removes the hinges. Fleets, markets, and diplomacy turn production into influence across a universe where distance is real and shortcuts are suspicious.

Mission control

Settlement command

Read the neighbourhood, coordinate missions, and decide which distant rock deserves your flag next.

41 technologies

Technology & research

Navigate 41 technologies that unlock roles, sharpen efficiency, and make impossible plans inconveniently possible.

6 ship roles

Fleets & missions

Build six spacecraft roles—from nimble Scouts to world-founding Colony Ships—and give them somewhere important to be.

3 defense lines

Layered defense

Welcome uninvited guests with Turrets, Drones, and Orbitals. Hospitality has limits.

Live trade

Player economy

Turn “too much of this” into exactly enough of that while the market invents fresh opportunities.

Shared strategy

Diplomacy & treaties

Make allies, formalize promises, and discover whether “mutual interests” can survive deep space.

Seven origins · One spectacularly large neighbourhood

Choose your people. Make history nervous.

Your race gives you compatible worlds, a currency, and a place to begin. What follows—your economy, alliances, fleets, triumphs, and highly educational mistakes—is entirely yours.

Legends, currently in progress

Meet the commanders making the leaderboard nervous.

Glory comes in several flavours: balanced power, industrial brilliance, and fleets with a persuasive number of weapons. These commanders currently lead the way.

Fresh from the game’s 15-minute ranking cycle
Overall ranking

The commanders making every kind of power look suspiciously easy.

  1. 01 Lux 11 Overall points
  2. 02 Zarius 5 Overall points
  3. 03 joaomorais_old 2 Overall points
Economy ranking

The civilizations proving that spreadsheets can, in fact, be epic.

  1. 01 Lux 21 Economy points
  2. 02 Zarius 10 Economy points
  3. 03 joaomorais_old 5 Economy points
Military ranking

The commanders whose fleets have entered the chat.

  1. 01 joaomorais_old 0 Military points
  2. 02 rockwood 0 Military points
  3. 03 v_tyan 0 Military points

The map is not decorative

Distance is a decision. Space is delightfully unhelpful.

Coordinates stay put. Deposits run out. Fleets need time and fuel. Every destination is a commitment—so scout the unknown, plan the journey, and try not to arrive heroically unprepared.

7playable races
6spacecraft roles
3defense lines
Enter the Alpha Verse

One small outpost · One very large idea

Your first launch begins long before ignition.

Five deliberate moves turn bare ground into a Scout with somewhere bold to go.

  1. 01

    Assign

    Put workers on iron, carbon, and silicon. Rocks rarely mine themselves.

  2. 02

    Store

    Make room for the production run that changes everything.

  3. 03

    Manufacture

    Raise the plant and queue your first Frames and Circuits.

  4. 04

    Engineer

    Turn those parts into infrastructure, research, and one beautiful Shipyard.

  5. 05

    Launch

    Build a Scout, pick a mission, and discover what the report has to say.

Follow the complete Commander’s Guide

The cosmos left the porch light on

Your corner of the universe is currently unclaimed.

Pick your people, settle a world, and make the tiny first decision that becomes an enormous story.

Browser-based · No download · Universe mildly unsupervised