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João Morais in a galactic command center, dressed as a benevolent space emperor

Behind the universe

One builder.
One living universe.

Cosmo Crafter is an independent space strategy game built with an unreasonable amount of curiosity, care, and ambition.

Meet the creator

Transmission from command

Hi, I’m João.

I’m the designer and developer behind Cosmo Crafter. I’m building the kind of strategy universe I want to keep returning to: persistent, surprising, and shaped by the people who choose to call it home.

What began as a fascination with space, systems, and browser games has grown into an interconnected world of settlements, research, manufacturing, diplomacy, trade, and fleet command. Every feature is part of the same question: what does it feel like to build something small, then watch it become an empire?

Cosmo Crafter is developed independently and evolves in the open. Player feedback, hard lessons, and the occasional spectacular cosmic accident all help decide where the universe goes next.

João Morais Creator of Cosmo Crafter

The design doctrine

What guides the build

A universe worth inhabiting needs more than a large map. It needs meaningful choices.

01

Depth without busywork

Systems should reward planning and curiosity, not demand attention for its own sake.

02

A world that remembers

Settlements, markets, alliances, and conflicts should leave a visible mark on the universe.

03

Built with its pioneers

The strongest ideas emerge when the game and its community are allowed to evolve together.

Your command awaits

The universe is already in motion.

Claim a world, build your first production chain, and decide what kind of empire comes next.