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Persistent browser strategy · Alpha Verse

Build. Advance.
Deploy. Repeat.

Start with one remote settlement. Extract raw materials, manufacture components, research technologies, trade with other commanders, and launch fleets across a persistent universe shaped by every commander's decisions.

  • Browser-based
  • Persistent progression
  • Commander-driven economy
11settlement buildings
06spacecraft roles
03defense lines
07playable civilizations

The connected game loop

Every decision supplies the next one.

Your civilization advances through a connected cycle of production, research, deployment, and reinvestment.

  1. 01
    Extract

    Mine

    Assign workers to deposits and secure the raw materials your plans will consume.

  2. 02
    Prepare

    Manufacture

    Transform raw stock into predictable components with recipes you can plan around.

  3. 03
    Advance

    Build or research

    Expand infrastructure and unlock the capabilities required by later projects.

  4. 04
    Act

    Deploy

    Launch missions, defend settlements, and trade reserves that exceed your plans.

  5. 05
    Adapt

    Reinvest

    Use reconnaissance, mission returns, and trade income to choose the next upgrade.

One settlement · Interlocking systems

Build an economy that supports your plans.

Buildings create options. Research improves them. Fleets, markets, diplomacy, and defenses turn those options into influence across the map.

6 materials

Resource extraction

Assign workers, exploit deposits, and balance today’s build against tomorrow’s reserves.

7 recipes

Component manufacturing

Turn raw materials into the frames, circuits, cores, cells, plating, and weapons advanced projects require.

62 technologies

Technology & research

Navigate 62 connected technologies spanning industry, exploration, combat, trade, and diplomacy.

42 designs

Fleets & missions

Build civilization-specific Scouts, Fighters, Freighters, Battleships, Colony Ships, and Mining Vessels.

Live trade

Commander economy

Buy, sell, and request raw materials, components, equipment, spacecraft, and defenses as each market tier unlocks.

Treaty terms

Diplomacy & treaties

Propose treaties with explicit durations, obligations, and penalties, then accept, decline, or revoke them.

Strategy lives in the constraints

The map is not decorative.

Distance, time, fuel, storage, and finite deposits make every destination a commitment.

Stable coordinates

Worlds occupy real positions. Where you settle changes what is close, costly, and strategically possible.

Travel has a price

Fleet velocity and fuel consumption make route planning part of every mission.

Time keeps moving

Construction, research, manufacturing, and fleet travel continue in a persistent universe.

Commanders create pressure

Trade, alliances, rivalries, and shared space make other commanders part of every long-term plan.

Review warfare and diplomacy

Your opening campaign

Your first launch begins long before ignition.

Five connected steps turn a new settlement into a Scout ready for its first mission.

  1. 01

    Assign

    Put workers on iron, carbon, and silicon.

  2. 02

    Store

    Reserve enough shared storage capacity for the required materials and components.

  3. 03

    Manufacture

    Build the Manufacturing Plant and queue your first Frames and Circuits.

  4. 04

    Engineer

    Use those components to expand infrastructure, complete research, and build a Shipyard.

  5. 05

    Launch

    Build a Scout, select a destination and mission, then review the travel time and fuel cost.

Read the Commander’s Guide

Establish your first settlement

Choose a civilization and begin.

Compare each civilization's compatible worlds, currency, and spacecraft cargo and velocity modifiers before establishing your settlement.

Browser-based · No download · Persistent universe