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Supply routes

Fleet logistics

Supply routes

A standing order that relaunches a Transport between two of your own settlements every time its spacecraft return. Each leg pays the same fuel, takes the same storage promises and passes the same checks as a Transport launched by hand.

Mission Transport
Routes per commander 5
Endpoints Two of your own settlements
Idle recheck 10 min

Cargo rules

Each route carries one raw resource. Fuel the fleet burns can only be loaded above its round-trip reserve, and a leg never carries more than the destination can store.

  • Fixed amount The same amount every trip. The route waits until the origin holds it.
  • Surplus Everything above a level you keep at the origin, up to the hold.
  • Top up Refills the destination up to a target.

How legs run

  • Next leg Launches when the previous leg is home, checked every minute.
  • Nothing to send The route stays active and checks again after 10 min.
  • Edits Apply from the next leg. A leg in flight finishes as it launched.
  • Recall Recalling a leg pauses its route.
  • Delete A leg in flight still returns home.

A route pauses when

The pause shows the reason. Fix it, then resume the route.

  • Ownership Either settlement is no longer yours.
  • Spacecraft The dedicated spacecraft are not at the origin.
  • Fuel The origin cannot cover the round-trip fuel reserve.
  • Storage The destination has no room for the leg.
  • Hold A fixed amount no longer fits the spacecraft.
  • Launch checks Any other Transport check fails, such as unfinished research.

Limits

  • Missions Transport only. Routes never run combat missions.
  • Destinations Your own settlements only, never another commander.
  • Speed and fuel No bonus. Legs cost the same as a manual Transport.
  • Where Command Center, Supply routes tab.