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Treaty records

Treaties

Eight treaty types: what each promises, how breaches are detected, and who pays the penalty.

9 of 9 entries

Treaty

How treaties work

A treaty is a recorded promise between two commanders. One proposes the terms and a penalty, the other accepts or refuses. The game checks the terms and charges the penalty when they are broken.

Where · A Galactic Embassy in your current settlement, to propose or accept Durations · 1 to 365 days
Treaty

Peace Treaty

Prohibits Attack, Coordinate Attack, Destroy, and Spy missions between both commanders for the treaty duration.

Group · Restraint Code · PET
Treaty

Non-Aggression Pact

Prohibits hostile missions against the other commander and support for their listed enemies.

Group · Restraint Code · NOP
Treaty

Espionage Treaty

Prohibits Spy missions between both commanders for the treaty duration.

Group · Restraint Code · EST
Treaty

Trade Agreement

Records recurring resource deliveries and credit payments between two commanders.

Group · Cooperation Code · TRA
Treaty

Defense Pact

Requires military Stand by support when either commander is attacked during the treaty window.

Group · Cooperation Code · DEP
Treaty

Intelligence Sharing Agreement

Records a mutual intelligence-sharing agreement. Commanders must share the information themselves.

Group · Cooperation Code · ISA
Treaty

Resource Conservation Pact

Sets daily production caps for selected resources across each commander’s settlements.

Group · Cooperation Code · RCP
Treaty

Joint Offensive Pact

Requires both commanders to participate in Coordinate Attack missions against the named target before the treaty expires.

Group · Coalition Code · JOP