Treaty records
Treaties
Eight treaty types: what each promises, how breaches are detected, and who pays the penalty.
9 of 9 entries
Treaty
How treaties work
A treaty is a recorded promise between two commanders. One proposes the terms and a penalty, the other accepts or refuses. The game checks the terms and charges the penalty when they are broken.
Where · A Galactic Embassy in your current settlement, to propose or accept Durations · 1 to 365 days
Treaty
Peace Treaty
Prohibits Attack, Coordinate Attack, Destroy, and Spy missions between both commanders for the treaty duration.
Group · Restraint Code · PET
Treaty
Non-Aggression Pact
Prohibits hostile missions against the other commander and support for their listed enemies.
Group · Restraint Code · NOP
Treaty
Espionage Treaty
Prohibits Spy missions between both commanders for the treaty duration.
Group · Restraint Code · EST
Treaty
Trade Agreement
Records recurring resource deliveries and credit payments between two commanders.
Group · Cooperation Code · TRA
Treaty
Defense Pact
Requires military Stand by support when either commander is attacked during the treaty window.
Group · Cooperation Code · DEP
Treaty
Intelligence Sharing Agreement
Records a mutual intelligence-sharing agreement. Commanders must share the information themselves.
Group · Cooperation Code · ISA
Treaty
Resource Conservation Pact
Sets daily production caps for selected resources across each commander’s settlements.
Group · Cooperation Code · RCP
Treaty
Joint Offensive Pact
Requires both commanders to participate in Coordinate Attack missions against the named target before the treaty expires.
Group · Coalition Code · JOP