Treaties
How treaties work
A treaty is a recorded promise between two commanders. One proposes the terms and a penalty, the other accepts or refuses. The game checks the terms and charges the penalty when they are broken.
Penalties
The proposer sets the penalty in one of their currencies. An Intelligence Sharing Agreement has none.
- Breach The commander who broke the terms pays up to the penalty, limited by their balance. 80% of what they pay goes to the other commander.
- No single culprit Both commanders pay the full penalty and nobody is paid.
- Revoke Either commander may revoke an active treaty early. They pay the full penalty; nothing goes to the other commander.
Requirements
- Galactic Embassy Level 1 in your current settlement
- Alien Linguistics Unlocks the Galactic Embassy
Treaty types
- Peace Treaty Restraint
- Non-Aggression Pact Restraint
- Espionage Treaty Restraint
- Trade Agreement Cooperation
- Defense Pact Cooperation
- Intelligence Sharing Agreement Cooperation
- Resource Conservation Pact Cooperation
- Joint Offensive Pact Coalition