Buildings
Isotope Refinery
Refine surplus raw materials into scarce resources at a loss. Higher levels improve efficiency and the daily output allowance.
Base raw-material cost
Higher levels scale from these seeded base quantities.
Manufactured component cost
- Structural Frames × 3
- Armor Plating × 2
- Control Circuits × 2
Refining rules
Batches run in order. Inputs are paid when queued. Canceling refunds only unfinished inputs. Storage is reserved for output and refunds; output waits if capacity is lost. Rush orders never bypass the daily allowance.
- Reference value retained 40% at level 1; 60% at level 10
- Daily output allowance 10–55 units, shared across all recipes
- Allowance reset 00:00 UTC; unused allowance does not accumulate
- Queue limit 24 hours; up to 100 units per batch
Refinery level 1 recipes
Every recipe loses value at both reference and automatic buyback prices. Inputs are rounded up to six decimals; queued batches keep their paid recipe.
- Plutonium 5.033113 Iron + 8.807948 Hydrogen → 1 Plutonium; 30 min; mass change -45.995389 kg; requires level 1
- Titanium 2.229730 Iron + 1.486487 Carbon → 1 Titanium; 15 min; mass change -94.513129 kg; requires level 2
- Silicon 2.050360 Carbon + 1.366907 Hydrogen → 1 Silicon; 15 min; mass change +2.084600 kg; requires level 3
Refinery level 10 recipes
Every recipe loses value at both reference and automatic buyback prices. Inputs are rounded up to six decimals; queued batches keep their paid recipe.
- Plutonium 3.355409 Iron + 5.871965 Hydrogen → 1 Plutonium; 30 min; mass change +50.669723 kg; requires level 1
- Titanium 1.486487 Iron + 0.990991 Carbon → 1 Titanium; 15 min; mass change -47.052101 kg; requires level 2
- Silicon 1.366907 Carbon + 0.911271 Hydrogen → 1 Silicon; 15 min; mass change +10.753063 kg; requires level 3