Menu
Isotope Refinery

Buildings

Isotope Refinery

Refine surplus raw materials into scarce resources at a loss. Higher levels improve efficiency and the daily output allowance.

Maximum level 10
Base construction time 2 hr
Unlock Exotic Matter Handling

Base raw-material cost

Higher levels scale from these seeded base quantities.

Manufactured component cost

Refining rules

Batches run in order. Inputs are paid when queued. Canceling refunds only unfinished inputs. Storage is reserved for output and refunds; output waits if capacity is lost. Rush orders never bypass the daily allowance.

  • Reference value retained 40% at level 1; 60% at level 10
  • Daily output allowance 10–55 units, shared across all recipes
  • Allowance reset 00:00 UTC; unused allowance does not accumulate
  • Queue limit 24 hours; up to 100 units per batch

Refinery level 1 recipes

Every recipe loses value at both reference and automatic buyback prices. Inputs are rounded up to six decimals; queued batches keep their paid recipe.

  • Plutonium 5.033113 Iron + 8.807948 Hydrogen → 1 Plutonium; 30 min; mass change -45.995389 kg; requires level 1
  • Titanium 2.229730 Iron + 1.486487 Carbon → 1 Titanium; 15 min; mass change -94.513129 kg; requires level 2
  • Silicon 2.050360 Carbon + 1.366907 Hydrogen → 1 Silicon; 15 min; mass change +2.084600 kg; requires level 3

Refinery level 10 recipes

Every recipe loses value at both reference and automatic buyback prices. Inputs are rounded up to six decimals; queued batches keep their paid recipe.

  • Plutonium 3.355409 Iron + 5.871965 Hydrogen → 1 Plutonium; 30 min; mass change +50.669723 kg; requires level 1
  • Titanium 1.486487 Iron + 0.990991 Carbon → 1 Titanium; 15 min; mass change -47.052101 kg; requires level 2
  • Silicon 1.366907 Carbon + 0.911271 Hydrogen → 1 Silicon; 15 min; mass change +10.753063 kg; requires level 3

Research requirement